Dark Side of the Sword Coast


A mod for Baldur's Gate: Enhanced Edition
Version 1.01
(November, 2018)


Revised by: CoM Solaufein, Red Carnelian, Grog, Dark Raven and MK

DS Support Forum: http://www.baldursgatemods.com/forums/index.php?board=146.0
DS Homepage: http://darksideoftheswordcoast.net


TABLE OF CONTENTS
  1. General Overview
    1. Jet'Laya's Quest
    2. The Dark One Quest
    3. The Dragon Quest
    4. Citadel Quest
    5. Otho's Nephew Quest
    6. Revision & Changes
  2. Installation
  3. Re-Installing
  4. Uninstallation
  5. Compatibility
  6. FAQs
  7. Spoilers
  8. Legal Matters
  9. Credits
  10. Version History


I. GENERAL OVERVIEW

Dark Side of the Sword Coast is a WeiDU-based mod for Baldur's Gate Enhanced Edition. This mod has many new quests, new NPCs to join your adventures, many new items and spells. Also this new version has many new fixes.

Everything begins with the flooding of the Cloakwood Mines. This starts Chapter 5. As soon as the mines are flooded, prepare your party to take on a new NPC. She's an elven cleric named Jet'Laya. It is also recommended that you sleep as soon as possible, so the Chapter 5 dream sequence runs.

Listed below is an explanation of some of the mod's quests and revision:

A.  Jet'Laya's Quest

Go to the Friendly Arm Inn map. Jet will seek you out if you head to the southern portion of the map. Take up her quest to find her sister and have her join your party. As soon as you do, the Forest of the Forgotten Souls maps should highlight on your world map, and the Dark Side intro program will run.

To access the LS maps you need to go through Peldvale. People have trouble finding the access, so the co-ordinates are x=5020, y=638, map 2400. Co-ordinate access is achieved by pressing the "L" key on your keyboard, and it pinpoints the location of your mouse pointer.

B.  Dark One

When you finish Jet's quest, walk back to the map where the phantoms and cabin are located. The phantom will approach and talk to you, starting this quest. When you destroy the Dark One the phantoms are "released".

C.  The Dragon Quest

A child will approach you and tell you to go visit the Burning Wizard where a priest will great you. This starts the Dragon Quest.

D.  The Citadel Quest

Outside of the Nashkell Inn is a lady that tells you about a lost necklace just to the north. Help her out. Travel to Beregost, collect the Mace from Otho and then return to Nashkel. On the way you meet CúChoinneach and his damn dog. He fills you in on the child/vampire issues, and the Citadel should now appear on your map.

E.  Otho's Nephew Quest

The next (and last) quest begins with you being summoned to the Hammer smithy shop again. Otho (who made your mace) is looking for his nephew. He went missing somewhere between Beregost and Nashkel. Obviously, take up the quest.

F.  Revision & Changes

* New and improved BAM images. Now the items look much clearer and improved over the old ones.
* Over kill items have been toned down. Other item fixes like pricing have been dealt with.
* Improved and new spells.
* New GUI images.
* Revamped sounds and soundsets.

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II. INSTALLATION
  1. Copy the contents of the download folder into your Baldurs Gate directory.
  2. Make a copy of your SAVE games. If you don't do this then any original save
    games you have will contain the DS NPC's so back them up.
  3. Double click the SETUP-ds.exe and follow the instructions.
  4. Now you are ready to play. You must start a new game to play DSotSC.
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III. RE-INSTALLING

Re-installing is simple. Double-click the setup-ds.exe file and enter the given commands for Re-installing.

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IV. UNINSTALLATION

Uninstalling is simple. Double-click the setup-ds.exe file and enter the given commands for Uninstallation.
On completion return your SAVE games that you backed up to their original Save game folders.

Afterwards, you may delete the following files: Back to top


V. COMPATIBILITY

DSotSC for BG:EE has not been tested with any other mods for compatibility at this time. Although most quest Mods should be OK.

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VI. FAQS

Q: What do I need to use this mod?
A: You need a clean install of Baldur's Gate Enhanced Edition with or without The Siege of Dragonspear

Q: Can I use a save game after installing DS?
A: No. You have to start a new game to get the most out of DS.

Q: Why did you revise this mod?
A: It's a great mod, the first one for Baldur's Gate released originally by TeamBG. It's a mod that has had it's "issues" that hopefully have been resolved. We tried to preserve it closely with the TeamBG version. With the introduction of The Siege of Dragonspear Darkside has also been revisted and improved.

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VII. SPOILERS

Some other time this will be posted.

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VIII. LEGAL MATTERS

Dark Side of the Sword Coast is copyright © 1999, 2000, 2005, 2010, 2017, 2018

BALDUR'S GATE , BALDUR'S GATE : Tales of the Sword Coast: © 1998, 1999 Bioware Corp. All Rights Reserved.

Darkside of the Sword Coast is not developed, supported, or endorsed by BioWare or Interplay/Black Isle.
All images and contents of this mod are copyright BioWare, Interplay/Black Isle or Wizards of the Coast.

REDISTRIBUTION NOTE: Darkside of the Sword Coast was created to be freely enjoyed by all Baldur's Gate gamers. Dark Side of the Sword Coast, however, may not be sold, published, compiled or redistributed in any form without the consent of its authors.

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IX. CREDITS

Many people are to be thanked for their support of this mod.

Revision Credits

Grog
Original DS modder
Item revamp and fixes
2DA file fixes

Red Carnelian
Sounds rebuild
BAM rebuild
Spells rebuild and fixes
Beta Tester

Dark Raven
Dialogue conversion

CoM Solaufein
Mod packaging
Area, scripts work
Spell checking
Forum support and hosting

Hlidskialf
Beta tester and bug killer.

MK
German translation and tra file creator.
scripts work

All contributors to the BG:EE version of the game.

Original Credits


Below are links to community-related sites:
http://www.baldursgatemods.com/forums/index.php?board=146.0 Support Forum
http://teambg.org/ The history of TeamBG
http://darksideoftheswordcoast.net/ Dark Side of the Sword Coast web site
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IX. VERSION HISTORY

Version 1.00 (--) First Full Release for BG:EE

CHANGES:

Re-developed for BG:EE. Numerous bug fixes. Includes the introduction of improved characters and quests.

Version 1.01b (1/2/2017) Second Full Release (BETA)

CHANGES:

Setup files completely rewritten for BG:EE v2.0++ and Siege of Dragonspear compatibility

BUGFIXES:

1. Improved accessibility of worldmap areas.

2. Joining and leaving dialogs improved.

3. Journal entries revamped to work with the new journal system.

4. Overriding of files sorted out.

5. Balance and proficiency issues of some items corrected.

6. Spells no longer override existing ones.

7. Claris cut scene corrected.

8. Creature scripts tidied up.

9. Area graphics converted to work with BG:EE v2.0+.

10. Script improvements to existing quests.


Version 1.01 (4/11/2018) Third Full Release for BGEE and SOD

BUGFIXES:

1. Fixed crash in first area of the Forgotten Forest.

2. Removed Feydoch. Feydoch is now introduced by NTotSC and has a complete quest.

3. Removed Roe's letter from Ogre in area ARR010.

4. Fixed conflict with Dark Horizons Mod over the Dragon quest.

5. Fixed death scripts on Lord Daerthmac and Claris.

6. Numerous item and spell fixes.

7. Rebalanced NPC's.

8. NPC's now have different versions for different levels of encounter.

9. Script improvements to existing quests.

10. Improved compatibility with BGEE.

11. Improved the look of some BAM icons for the spell book.